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Asked By | gonzalezharry |
Hi! I wanted to edit the source code of the engine because of a problem I encountered while binding a nodepath argument to a signal via the editor. Since the path returned is always relative to the node emiting the signal, when you connect it to a parent node, it gets unexpected behavior.
The case is, while creating the vs code solution. I see this in my command prompt:
It says "TypeError: ‘NoneType’ object is not iterable
I’ve extracted the godot-master.zip again, tried running it in the new folder, tried compiling it normally (it worked) but I’m unable to create the vscode solution.
Any comment on this would be greatly appreciated!