![]() |
Attention | Topic was automatically imported from the old Question2Answer platform. |
![]() |
Asked By | Sharie |
I’m fairly new to Godot and I’m looking for good example projects to help me learn how to make games in this engine. I have gone through the official documentation but the examples are just too basic to really learn how to use this for the type of games I have in mind.
I’m having problems getting this project to properly load in Godot 3.0: GitHub - flossmanualsfr/escoria
I first fixed a ton of dependency problems but even after that I’m getting errors. The game will not work after loading the main scene, after clicking ‘New Game’ I get a black screen and a bunch of errors. Does anyone know how to fix these and get this game running so I can learn from it?
GLES3: max ubo light: 4096
GLES3: max ubo reflections: 1024, ubo size: 144
ARVR: Registered interface: Native mobile
ERROR: Failed loading resource: res://translations/general.csv
At: core\io\resource_loader.cpp:186
ERROR: Failed loading resource: res://translations/strings_final.csv
At: core\io\resource_loader.cpp:186
main ready
calling res cache start
cache list [res://globals/game.tscn, res://globals/telon.tscn, res://ui/hud.tscn]
s is res://globals/game.tscn
s is res://globals/telon.tscn
s is res://ui/hud.tscn
********** vm calling get scene [SceneTree:964] [Viewport:965]
************* loding menu res://ui/main_menu.tscn [PackedScene:1106]
finished loading res://globals/telon.tscn
finished loading res://globals/game.tscn
set state global_id: telon state: p_state: default p_force: False
has animation False
ERROR: Animation not found: release_input
At: scene\animation\animation_player.cpp:888
******* settings loaded (fullscreen:False), (music_volume:1), (rate_shown:False), (sfx_volume:1), (skip_dialog:True), (text_lang:en), (voice_lang:en), (voice_volume:1)
vm on telon is [Node:1050]
connected
**** screen ofs is (0, 0)
finished loading res://ui/hud.tscn
set state global_id: telon state: default p_state: default p_force: False
ERROR: Signal 'tree_exited' is already connected to given method 'object_exit_scene' in that object.
At: core\object.cpp:1413
set state global_id: telon state: default p_state: default p_force: True
has animation False
change scene to res://scenes/intro-game/scene.tscn
set state global_id: bad_bamboo state: p_state: default p_force: False
has animation False
set state global_id: good_bamboo state: p_state: default p_force: False
has animation False
set state global_id: old_man state: p_state: default p_force: False
has animation True
playing animation default
ERROR: Node not found: ../player
At: scene\main\node.cpp:1524