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I created a small godot project that opens and shows the content in the UI of a godot .pck file.
I exported this project in a single .exe file (eg: package_viewer.exe) and I put this .exe file in another godot project.
My intention was to use the package_viewer.exe to see the contents of the packages of the other project.
But, when I execute package_viewer.exe from the command line, a scene from the other project is executed instead (I know it cause I see some errors from the other project in the shell and the title of the window that is opened is from the other project too)
Is it a bug or am I doing something wrong? For example am I using inadvertently the other project as a patch of package_viewer.exe?
I did a bug report because I think that this is a bug.
executable created by godot executes the scene of another project · Issue #39006 · godotengine/godot · GitHub
argento | 2020-05-24 09:40