extends TileMapLayer```
``` #extends TileMapLayer
func _physics_process(_delta: float) -> void:
if (Input.is_action_just_pressed("left_click")):
var random = randi_range(0,6)
var _mouse = local_to_map(get_global_mouse_position())
if random < 0:
var _land = Vector2i(0,0)
print(0)
set_cell(_mouse, 0, _land)
elif random < 1:
var _land = Vector2i(1,0)
print(1)
set_cell(_mouse, 0, _land)
elif random < 2:
var _land = Vector2i(2,0)
print(2)
set_cell(_mouse, 0, _land) ```