Exploring various game accessibility guidelines

Hi all,

Over the last couple of months, I’ve been exploring game/game UI specific accessibility guidelines using the official GUI demo as a baseline. I reviewed the Xbox Accessibility Guidelines, Accessible Games Initiative feature tags, Game Accessibility Guidelines, and Microsoft Feature Tags to try to understand consensus on key UI topics like text sizing, contrast ratios, UI navigation, screen narration, and OS-level setting detection (e.g., high contrast mode).

You can read my full blog post here: Investigating the Godot GUI accessibility demo

The post also includes a modified version of the official project demoing some of the things I found. Full disclosure: I’m still learning Godot/GDScript, so treat the code as exploratory rather than a marvelous production-ready masterpiece, but I’m confident the accessibility information is reliable.

I hope someone else finds it useful, if you notice anything wrong or ways to improve let me know, I’d love to discuss accessibility some more - every little bit helps after all!

Anthony

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