Export crash on 3.2.2

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:bust_in_silhouette: Asked By Gamepro5

Every time I export my project as of version 3.2.2 It crashes immediately. This is all the error I was able to capture before it closed. Anyone know what is going on?

Godot Engine v3.2.2.stable.official - https://godotengine.org OpenGL ES 3.0 Renderer: GeForce GTX 980 Ti/PCIe/SSE2
    ERROR: Cannot open file 'res://PlayerData/player.tscn'.    At: scene/resources/resource_format_text.cpp:1228 ERROR: Failed loading resource: res://PlayerData/player.tscn.    At: core/io/resource_loader.cpp:278 SCRIPT ERROR: GDScript::load_byte_code: Parse Error: Can't preload resource at path: res://PlayerData/player.tscn
              At: res://Game.gdc:5 ERROR: load_byte_code: Method failed. Returning: ERR_PARSE_ERROR    At: modules/gdscript/gdscript.cpp:801 ERROR: Cannot load byte code from file 'res://Game.gdc'.    At: modules/gdscript/gdscript.cpp:2281 ERROR: Failed loading resource: res://Game.gdc.    At: core/io/resource_loader.cpp:278 ERROR: poll: res://Game.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Game.gd    At: scene/resources/resource_format_text.cpp:440 ERROR: Failed to load resource 'res://Game.tscn'.    At: core/io/resource_loader.cpp:208 ERROR: Failed loading resource: res://Game.tscn.    At: core/io/resource_loader.cpp:278 ERROR: Failed loading scene: res://Game.tscn    At: main/main.cpp:1936 W
:bust_in_silhouette: Reply From: Gamepro5

Turns out the in editor play button doesn’t compile and as such is less strict and not case sensitive. All I had to do was correct the capitalization.