Export Fluid Simulation from Blender to Godot

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:bust_in_silhouette: Asked By JayJay99

I’m looking to export a fluid simulation from Blender to my game, it seems quite simple but I didn’t found anyone doing the same and when I import a glTF to Godot with the simulation I just end up with a box, with no animation whatsoever.

:bust_in_silhouette: Reply From: Zylann

I don’t think that stuff is supposed to export well to Godot. I wonder how Godot would even render that. The only way I can think of that does not involve modifying the engine is to import the baked simulation as a series of meshes, one per frame, and have Godot load them all and show them one by one every frame, maybe with AnimationPlayer… but I think even that would require a special importer. I have no idea what the data would look like. It might be a bit easier if Blender allows to export the simulation as a list of OBJ files maybe?