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Asked By | Elio |
Hello everyone!
I created a game in Godot and exported it for macOS from a Mac (10.15.1), but when I open the game it closes. This is the error in the console when I export it:
Exporting to /Users/elia/Library/Caches/Godot/Cuby's Adventure.app
Creating /Users/elia/Library/Caches/Godot/Cuby's Adventure.app/Contents/MacOS
Creating /Users/elia/Library/Caches/Godot/Cuby's Adventure.app/Contents/Frameworks
Creating /Users/elia/Library/Caches/Godot/Cuby's Adventure.app/Contents/Resources
core/image.cpp:1746 - Loaded resource as image file, this will not work on export: 'res://Sprite/cubofermo.png'. Instead, import the image file as an Image resource and load it normally as a resource.
ADDING: Contents/Resources/icon.icns size: 15943
ADDING: Contents/Info.plist size: 1146
ADDING: Contents/PkgInfo size: 9
ADDING: Contents/MacOS/Cuby's Adventure size: 40666104
codesign: error: The specified item could not be found in the keychain.
codesign: error: The specified item could not be found in the keychain.
codesign: error: The specified item could not be found in the keychain.
codesign: error: The specified item could not be found in the keychain.
platform/osx/os_osx.mm:2714 - trashItemAtURL error: The file CubyPlatformer_4.dmg doesnt exist.
hdiutil returned: created: /Volumes/HD750/PROGRAMMING/GODOT/CubyPlatformer/Builds/CubyPlatformer_4.dmg
Thanks