Export , please 🥺

Ok then I am sending you the web export, and you can export it into apk by mobile, there are many tutorials on it like this.

But remember it will lag too much in webgl, so if possible share it only in apk format.

One of the reason is that i want to see how web export places the files in export file

Ok so here is the web build, with thread mode disabled:

What is that mode?

Did you changed anything

Can I please get to know Godot places game files in web export

nope, I not changed anything

I was thinking that the workaround that was in that yt video has poor performance because with just 2 cubes and one light and one low poly character model im getting 20 fps

@AmanRajAryan Note that Godot 4.4 (starting with dev2) will add support for exporting binaries directly from the Android Editor.

You can test the functionality and report any export issues on [Android Editor] Add support for exporting platform binaries by m4gr3d · Pull Request #93526 · godotengine/godot · GitHub

@m4gr3d Can you please get the physical right mouse button working in android editor (I’m using a oppo device and by default all across the OS the right mouse btn click works as if I’ve pressed back button of android navigation , but in godot’s android editor it does nothing and atleast this is somewhat good for me , but I want it to work as it is intended to which means it should open the context menu)

For reference “termux-x11” have solved it

Note : samsung devices let’s you configure the mouse button but here I’m talking using a oppo device