Export rigid body from Blender to Godot

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:bust_in_silhouette: Asked By FellowCoder

I tried exporting rigid bodies from blender to Godot but it only comes as a mesh and static body, is it possible to make it a rigid body?
(I am using Godot 3.2.1 stable)

Can you not just change the node type in Godot?

juppi | 2020-06-12 14:39

The rigidbody does not support the type of collision that is given

FellowCoder | 2020-06-12 14:56