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Reply From: |
Eidam |
It´s me again,
try yet:
Don´t you use GLES 3.0? When I was use GLES 3, I also had this problems.
I think, that it will be due to using GLES3, but I wrote yet more possible causes:
Try in project settings allow import another types of textures(Project-> Project´s settings-> Rendering-> VRAM Compression)-This also caused me a problems on one device When you exported other projects, do you have Uppercases in them? Don´t you use .res files ? Do you have in your project special Nodes-for example:VideoPlayer?
You should allow"Import ETC" instead of "Import ETC2, but on each device can function it otherwise… At me works “Import ETC”
Hi,
Yes I was using GLES 3.0 beacuse of the particles but when I read your answer i changed into GLES 2.0(nothing changed).
About the types of textures I tried to use all of them and also only the one for GLES 3.0(nothing changed)
About the other projects, yeah, they have some uppercases so I don’t think that this is the problem.
About the nodes I don’t have a “VidePlayer” but an “AudioStreamPlayer” node, I don’t know if i have to consider it “special”
Maybe there are some errors, so I watched the console and there is an error:
Failed to get modified time for: C:/Users/UsenName/Documents/Godot Projects/Am I a hero/sprites/enemy_idle.png
At: drivers/windows/file_access_windows.cpp:338
and also:
Unicode error: invalid skip
Unicode error: invalid skip
Unicode error: invalid skip
Unicode error: invalid skip
Unicode error: invalid skip
Unicode error: no space left
Matteo | 2020-05-12 13:39
I think, you use unallowed characters, hence you get Unicode errors… You shouldn´t use neither gaps…
Here is something about modified time error: GitHub
I use Linux for exporting to Android, so error with modified time may be only on Windows… I had also problems with exporting on Windows and hence now I export only on Linux system
I resolved the modified time problemi but it the game doesn’t work…
I don’t know what to think…
Matteo | 2020-05-12 14:40
And was delete gaps in the name of game´s folder? Then, you import your game again to Godot, because Godot will not find your game automatically… And you can try open your game in newest version (3.2.1)
Hi, I finally found the problem, but i have no idea how to reslove it.
i found that the problem is the “world” scene that contains all the other scenes;
I tried to export every time only one scene and it works, but when I try with the “world” scene and I set it as the main scene the app crashes.
any idea?
Matteo | 2020-05-14 19:22
And when world scene doesn’t set as main scene, export works?
You can make easy menu or loading screen and set this scene as main
It’s a strange thing.
I tried to do another scene with a touchbutton(and set that scene main) that change the scene in the “world” scene,
when I try on the computer it works , but when I tried on my phone the export works but when i press the touch button to change the scene it doesn’t work
Matteo | 2020-05-14 19:56
Someone had the similar problem as yours- also only with one scene. And problem was
: One sprite had in name character: ä. Try rename all nodes to names without gaps and special characters (áàâäčćí…)