Exported Blender objects .dea have no texture or materials on them, they are all white HELP!

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By buxnast

Ive tried everything but exporting from blender just doesnt work. I mapped UV and done everything in every tutorial i have. Godot is 3.2, blender is 2.8.
All .dea files are completely white and even when i apply textures in godot they look weird and not like in blender. Ive been struggling for weeks with this, have no idea what to do anymore…

Have you tried using the better collada exporter?
Also it’s .dae :slight_smile:

Magso | 2020-05-24 16:00

:bust_in_silhouette: Reply From: reimgrab

Try exporting using the glTF 2.0 format. That’s working fine for me.