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Asked By | TenBechy |
Hello! My exported EXE for win64 does not play videos. The debug log says this:
OpenGL ES 3.0 Renderer: Radeon (TM) RX 480 Graphics ERROR: Failed loading resource: 'res://vids/chapter1_intro.webm';
My .import file looks like this:
[remap]
importer="Webm"
type="VideoStreamWebm"
path="res://.import/chapter1_intro.webm-1e69e321367944b43df1b074c8c32d58.webmstr"
[deps]
source_file="res://vids/chapter1_intro.webm"
dest_files=[ "res://.import/chapter1_intro.webm-1e69e321367944b43df1b074c8c32d58.webmstr" ]
[params]
loop=true
and I’ve made sure to include the video file in the exe export. What can I do?
Does the video play when you test from the editor? Are you testing this on the same computer you use to make the game, or is it a different one?
It could either be an engine bug, or a graphics card compatibility issue.
Zylann | 2019-01-21 13:53
Plays fine in the editor, is the same machine I used to develop.
TenBechy | 2019-01-21 15:43
That sounds like a bug that was fixed for 3.1: Fix loading and exporting of Theora and WebM video streams by akien-mga · Pull Request #19937 · godotengine/godot · GitHub
Can you try with 3.1 beta2 ?
Zylann | 2019-01-21 19:23