Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Aleksi Talarmo | |
Old Version | Published before Godot 3 was released. |
So I created a simple model, basically a few boxes and I mapped a nice little texture to it with UV mapping, though it seems that when I export the model with Collada exporter and then import it, my textures dissappear?
What things should I check so the textures would stay on the whole process?
Footnote: I haven’t tried importing models who certainly have set up their textures to work in a situation like this, this is basically my first model.