Topic was automatically imported from the old Question2Answer platform.
Asked By
Don Khant
I am making a mobile game with Godot for fun. I can’t debug my app for Android. I have tried generating different keystore files. But the error is still there.
Run): Could not install to device adb: failed to install C/Users/ASUS/AppData/Local/Godot/tmpexport.1682588311.aple Failure INSTALL PARSE FAILED NO CERTIFICATES: Failed to collect certificates from /data/app/vmd1222659536.tmp/base-apic Attempt to get length of null arrity]
Does Godot 4 generally export to Android?
I compile the .apk file, but it says this:
And the compiled .apk file on the phone starts with a black screen.
I read articles that there is some problem with .NET 6+.
As a result, you can’t export either to Android or to the Web.
Such things, you need to wait for fixes in the next versions of Godot.
Sorry . Actually I am using Godot version 3.5.1-stable.
And this is the error output I got.
Run): Could not install to device adb: failed to install C/Users/ASUS/AppData/Local/Godot/tmpexport.1682588311.aple Failure INSTALL PARSE FAILED NO CERTIFICATES: Failed to collect certificates from /data/app/vmd1222659536.tmp/base-apic Attempt to get length of null arrity]