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So first of all I wanted to say I am really new to Godot (even though I have worked with a lot of other engines before) and that this might be a pretty dumb question,
but what I tried to do is exporting a rigged model from blender to godot using the fbx file format, and everything worked fine.
However, when I try to open the model it opens it as a scene, so I can’t really work with it since I can’t controll the bones.
Now what I tried to do is using the ‘Open in Editor’ button, and then I can work with it, but when I then give it a Rigid Body, the object duplicates, one that is falling down and one that is just floating, which, I guess, is the scene.
So I have no idea how to get around that and just have my object as an object, but if anyone can help me I’d highly appreciate that!
I saw this video recently https://www.youtube.com/watch?v=grPbk-bfMO4
Panagiotis Halatsako | 2020-05-28 13:42
Yea thats exactly what I did, he also imported it as a scene, although I would like to be able to have the different objects from the export in another scene.
Coxcopi | 2020-05-29 06:57
Sorry I can’t help you, I haven’t worked much the 3d editor to be honest.
I am mostly doing 2D work and sniffing the youtube for anything interesting
Panagiotis Halatsako | 2020-05-29 07:14