Failed to build on iOS devices after exporting project from [Godot v3.0.6 stable]

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:bust_in_silhouette: Asked By GodotDeveloper283

I’m new to Godot and for the past couple weeks i’m being developing simple 2D games and learning how to properly use the engine. Since I want to test my games on iOS devices, I followed these step in order to export my project:

  1. Download Export Templates (Classical)
  2. Open the engine and load the templates from [Editor]>[Manage Export Templates]
  3. Then load my project and under [Project]>[Export]>[Add…] choose iOS
  4. Fill [App Store Team ID] and all the images in [Required Icons], [Landscape Launch Screen], [Portrait Launch Screen]
  5. Click [Export Project], choose folder then export. The folder in which I exported looks like this:
    Imgur: The magic of the Internet
  6. Open Example.xcodeproj (I’m using Xcode 10.1)
  7. Under [Capabilities] disable [In-App purchase] and [Push Notification], then add [Bundle Identifier] and [Team] in [General].

When i try to run the build i get the following error:

It’s not caused by my particular projects since it happens with everything I try to export from the engine.

Is this error related to Xcode, or am I doing something wrong when exporting the project from Godot?

:bust_in_silhouette: Reply From: Calinou

See this GitHub issue about Xcode returning a linker error. It seems the error is caused by missing libraries, which can be solved by installing them from Xcode.

Thanks!! I added the library StoreKit.Framework and it worked!! :slight_smile:

GodotDeveloper283 | 2018-11-19 21:35