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Asked By | Asthmar |
I’m working on a mouse shooter and would like to know how I would go about falling enemies.
I have an enemy that spawns, then follows the player, but I would instead like them to spawn by falling into the screen ( with a shadow to indicate where they are landing) and land on the ground. My game is not a platformer so I can’t use the “is on floor” function. Its a 2d top down and I can’t seem to figure out how I would do this. Hoping someone can point me in the right direction here.
Here is an example gif of what Im going for : Unity-2016-12-09-09-18-15-46-1 hosted at ImgBB — ImgBB
My game is 2d and the enemies are kinematic bodies