Faulty inverse kinematics (2D)

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:bust_in_silhouette: Asked By Play

The version I am using is v3.0.2.stable.official

I was following the Cutout Animation guide on the godot docs, but came across a problem that I do not know how to fix. At the end of the guide it instructs you to make an IK chain for the bones you have made. I followed the steps, but it seems I did something wrong.

Here is what it is supposed to look like: enter image description here

Here is what is happening for me:
enter image description here
(I left only the leg for clarity)

I followed the tutorial twice and I still can’t get it to work. Any help would be appreciated.

:bust_in_silhouette: Reply From: joaquin-montesdeoca

I don’t know if this is your case or not, but you probably have to grab the node by the bone.

Don’t try to drag the foot, click the bone itself and drag it.

If that’s not it, then I don’t know what it could be.