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Kazuren |

I have a rotated BoxShape and given a point outside the shape, I would like to find the closest point that lies on the shape towards that point.

I have developed a method that can do this for non rotated boxes but I am struggling with the math required to do this for a rotated box.

```
public static Vector3 GetClosestPoint(this BoxShape box, Transform boxTransform, Vector3 p)
{
Vector3 worldPoint = Vector3.Zero;
float boxX1 = boxTransform.origin.x - box.Extents.x;
float boxX2 = boxTransform.origin.x + box.Extents.x;
float boxY1 = boxTransform.origin.y - box.Extents.y;
float boxY2 = boxTransform.origin.y + box.Extents.y;
float boxZ1 = boxTransform.origin.z - box.Extents.z;
float boxZ2 = boxTransform.origin.z + box.Extents.z;
worldPoint.x = Mathf.Clamp(p.x, boxX1, boxX2);
worldPoint.y = Mathf.Clamp(p.y, boxY1, boxY2);
worldPoint.z = Mathf.Clamp(p.z, boxZ1, boxZ2);
return worldPoint;
}
```

Solutions I found online say to make the box axis-aligned first but I am unsure how to go about doing that in Godot.

Here are some stack exchange links discussing this:

- geometry - Finding the nearest (least distance) point on a cube from a point lying outside - Mathematics Stack Exchange
- geometry - Shortest distance between rectangular cuboid and point in 3d space - Mathematics Stack Exchange

I am using C# but solutions in GDScript are welcome as I can easily translate between the two.

Just as an off-the-wall suggestion, you can probably also do this with a temporary `Area2D`

and a `RayCast2D`

…

jgodfrey | 2022-11-23 17:45

Where would I cast the ray towards though? If I cast it towards the box origin then that wouldn’t necessarily get me the closest point and the longer the box the more inaccurate it’s going to be.

Kazuren | 2022-11-23 17:56

Re-reading the above, I think I misunderstood what you’re trying to do. And, you’re right. I don’t think my suggestion is helpful here…

Here’s another SO hit for your trouble though…

jgodfrey | 2022-11-23 19:59

I realize I’m continuing to be unhelpful here as I was assuming 2D, but now I realize you’re working with 3D data…

One point of clarification… I assume you’re looking for the closest point that lies anywhere on the surface of your `BoxShape`

, right? That is, you’re not just looking for the closest *existing* point from the `BoxShape`

data, right?

jgodfrey | 2022-11-23 20:34

Yes, the closest point could be anywhere on the corner, edge or face of the box or even inside the box itself if the point we’re inputting is inside the box itself.

Kazuren | 2022-11-23 20:45