For old, retired people only (a neglected audience)

still reading and slowly digesting. What I want to do isn’t covered, so I have to ask this community for basic help.

A man walks down a street … My naive assumption is that the street sides and the pavement are all 2D canvas layers with canvas items drawn over them. Like scenery flats on a stage. A character3D humanoid traverses the street using autonav for the X-Z path and “bump and slide” for Y to negotiate the slope of the pavers up/down hills. Looking along the street, the end view is another canvaslayer2D at right angle across this street? Or am I getting this completely wrong?