Is my project 2D or 3D or both? IDK

Godot Version

Godot 4.4

Question

Question on the showcase page. Very basic beginning help needed.

Oooh this is a cool concept! I guess this is both 2D and 3D. You will mainly work on the 3D space, then add SubViewPorts to display 2D objects. If it’s mostly 2D, then do the reverse by working mainly on the 2D space and adding a MeshTexture on a sprite for a 3D character. I haven’t tried using it like that, but I think the idea is amazing.

Sounds like 3D with 2D elements embedded into the world. But as @mrdicerack mentioned, it could just as well be the other way around. I see nothing wrong with either of these approaches.

But does it matter though? Do whatever feels and looks right to achieve what you envisioned.
Good luck and have fun! Remember to post your progress here, I’m curious to see how it looks like!

1 Like

OK taking the 3D with 2D sprite option, or all-3D? If I draw a continuous steet-scape in multi-mesh and back-cull it all, does it take much more GPU work than a canvaslayer anyway? My aim is to reduce GPU work as this is likely to be played on very old technology.

Does anyone know if GPU workload is worse for a multimesh than for a canvaslayer? If using the same texture photo.