FPS decrease using lots of Sprite3D

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:bust_in_silhouette: Asked By LeDernier

For my project, all the environnement is builded with Sprite3D. So i’m using about 400 Sprite3D (and some of them are really big) in the same scene with Alpha Cut and shadows.

I know it may be difficult but do you have an idea how to increase FPS ?

I already tried to reduce the camera far and the size of my images. It is not working very well.

:bust_in_silhouette: Reply From: LeDernier

I may have found a solution myself. As my pictures are simple .svg, I can convert them into 3D meshs using blender.

It seems that replacing my Sprite3D with this mesh is really better.