|Attention||Topic was automatically imported from the old Question2Answer platform.|
|Old Version||Published before Godot 3 was released.|
For some reason, the frame rate in any of my Godot 2.1.4 projects seems to be capped at 40 FPS. Even a nearly empty scene will run only at 40 FPS.
Is there any specific setting to improve this? I tried turning vsync on and off and fiddled with the physics and application settings with no success…
Did you accidentally set fixed_fps to 40?
wombatTurkey | 2017-10-22 09:06
nope. Physics settings have fsp at 60 but thanks for the suggestion.
securas | 2017-10-22 09:23
Try disabling vsync and see what happens.
eons | 2017-10-22 16:07
Thanks for the suggestion. I tried it without change… I’m starting to wander if it might be something from my system. But it’s a pretty decent laptop with a good processor and GPU.
securas | 2017-10-22 17:20
Is your animation very memory intensive? Are you using set_fixed_process(delta)?
davidpgil | 2017-10-23 18:31