Thanks for the feedback. It is primarily intended for developers, especially beginners and small game jam teams, rather than as direct input for an AI.
The Markdown checklist is meant to provide a repeatable triage process when someone does not yet know where to start. It is not intended to replace debugging tools or require experienced developers to inspect every item for every bug.
That said, your point about efficiency is valid. The current version is closer to a reference sheet than a productivity tool. I plan to improve it with symptom-based decision paths, copy-paste AI debugging prompts, and potentially automated Godot/C# project checks.
The “Node Wiring” section is mainly meant to catch common scene-to-code integration issues such as missing exported references, stale signal connections, renamed nodes, and lifecycle-related null references.