From local to global in godot

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:bust_in_silhouette: Asked By Toothgapsy

Can someone verify me the formular i made? :smiley:
I don’t know why but me and my colleague just can’t seem to verify that this is true …

Scenario: I have a root node A with a transform matrix (4,3) and a child node B with another transform matrix of (4,3). I came up with following formula:


Even if this is a correct way, does godot internally really do it like that? Sorry for this obvious and dumb question, but i dont want to get this wrong in a scientific paper :o …

you’re not too stupid to embed an image link, just made the mistake of trusting imgur with their “copy link to this image”. because that doesn’t link directly to the image, but the page, the image would be:

nonchip | 2020-04-24 15:29

Thanks for your help and advice …

Can you verify the formulas as well? :smiley:

Toothgapsy | 2020-04-25 13:42