Full screen bacground image

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:bust_in_silhouette: Asked By CKO

I have an isometric tilemap and a camera that allows panning and zooming to allow players to see different parts of the map.

Now, I would like to place a static background image that shows around the edges of the map that is not zoomable or pannable. What is the best way of doing this? Is having a CanvasLayer with a TextureRect inside it the only option or is there a better way?

:bust_in_silhouette: Reply From: ZBot

I have not done 3D in Godot yet so I am unsure, but try using a Parallax background.
That’s all I got. Hope it helps.