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Asked By | newguy |
Hello, I have a game that is square in size. when I run it as fullscreen, black areas naturally appear on the right and left. Can I add these black areas with an image of my own choosing without changing the size of the game?
Create a texture that fills the screen and displays the background image you want. Your game should render to a viewport texture that sits on top of background texture with your games desired resolution.
spaceyjase | 2023-06-17 20:07
Thanks for the answer. but that’s not what I want, I guess I couldn’t explain. When we keep the Aspect value, the areas outside the game size are black. Is it possible to control those areas? Stretch Aspect = Keep
newguy | 2023-06-19 05:02
You control them by hiding it with game content. Other than that, there are some VisualServer options that provide some limited options:
https://docs.godotengine.org/cs/stable/classes/class_visualserver.html#method-descriptions
spaceyjase | 2023-06-19 06:28