function changes in 3.0 ?

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:bust_in_silhouette: Asked By roxasthewise

I just exported my 2.1 project to 3.0 and a lot of functions is not there anymore.
so is there documentation or list of changed function or stuff like that?
and i need to know the replacement of get_pos()

:bust_in_silhouette: Reply From: kidscancode

Many of the most commonly used get/set methods have been replaced by direct member variables. For example, to set a Node2D’s position use:

position = Vector2(x, y)

There are a very large number of changes from 2.1 to 3.0. The API docs and autocomplete are your best friends for finding this stuff out. Not to self-promote, but I did make a video summarizing some of the biggest changes:

You can also take a look at this: GitHub - dploeger/godot-migrationnotes: Migration notes for Godot 2 => 3

More guides are on the way. A lot writers had to wait until the release, so they could be accurate with the final versions of things.