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I am making my first civilization style godot game with hexagonal tiles and one of the problems that just came up is how to make the Wraparound maps.
For clarification: are you intending to allow units to move through the “wraparound” edge of the map, or are you trying to actually draw the map in an infinite loop on one or both axes?
Or in other words, do you expect the units to look like they are teleporting to the other side of the map if they move off one side?
caprinae | 2020-04-16 18:04
i are you trying to actually draw the map in an infinite loop on one or both axes
maproce | 2020-04-16 18:31