Most certainly! Level design and environment assets were not our strong suit; we downloaded available assets from sketchfab I think? I prefer OpenGameArt since it’s usually game-ready assets with easy to use licenses, but we have a lot of clashing art in the level.
We also accidentally downloaded a lidar-scan of an arch (the white ones in the screenshots), this was billions of polygons but Godot must’ve LOD it to a reasonable amount cause we only noticed the file size! I reduced it in blender to about two thousand polygons.
I’m so glad to hear adventures on steam! I’ve seen you around plenty, and love how your body cam game is looking! Push it to the limits!!