Game runs with poor graphics quality when running on mobile browser

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:bust_in_silhouette: Asked By dpensky

As of version 3.3, my game’s graphics are fine when running straight through the engine and are the same shape/quality when running in a browser that is on a desktop. However, when I access the same url through a browser that is on a mobile device, the quality of the images drops dramatically. All images are as if they were with the wrong resolution, blurred and pixelated.
In version 3.2.3 this did not happen.
Any advice?

3.2.3 (good) -
3.3 (bad) -

:bust_in_silhouette: Reply From: dpensky

I found the solution thanks to the Godot forum on the reddit site.

For those with the same problem, it is now necessary to check the allow hidpi option in the project settings

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