Game wont work on android

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:bust_in_silhouette: Asked By biroiulian

My game open on android with the Godot logo, then it rapidly switches beetwen a black screen and the Logo screen for few seconds then it closes.
I did the thing with the adb.exe, the jarsigner and the key when I exported the .apk. I don’t know where the problem could be. Do I need to do any kind of script for the resolution? I saw something on a tutorial but it was on another topic.
I’m just starting on game development. It’s the first game I export, so I don’t really know what this could be.

:bust_in_silhouette: Reply From: deaton64

I had this issue. It was a while ago and I think this was the cause, but if it’s not, it’s still something to be aware of.

If you’re developing on Windows, filenames format are not as much as a concern as they are for Android. Windows doesn’t care about case or underscores.
I am using a download graphics pack and the filenames are full of underscores. This (I think) was causing the issue. I have to rename all of my files, to remove the underscore (I use a bulk rename utility).
Make sure the case of your files match as well. Godot should give your warnings about that.

If it’s not that, try remote debugging?