Gap between imported faces that wasn't there in blender

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:bust_in_silhouette: Asked By TobiLa

Hi, I have this two objects in blender:

Objects in Blender

They perfectly line up, the two common vertices have the exact same location.
I exported them using the Better Collada exporter with Triangulate on.
Now my imported object in godot 3 looks like this:

Objects in Godot

Can you help me figure out where this gap comes from?

:bust_in_silhouette: Reply From: hungrymonkey

export formats are buggy in general.

there is a direct blender exporter and gltf2.0