GD extension in iOS

Godot Version

4.5 stable

Question

I am having trouble exporting a project with a GDextension Plugin to iOS. It works in Android and MacOS, but fails to run in iOS. The runtime error is:

dyld[6879]: symbol not found in flat namespace (_gdextension_init)

_gdextension_init is the Sentry plugin entrypoint. It doesn’t look like the binaries are getting exported. This is the plugin repo: GitHub - getsentry/sentry-godot: Sentry SDK for Godot Game Engine

I also tried building a minimal gd extension but I get the same error. It works in Android and MacOS but fails to get exported in iOS, so I don’t think this is a problem related to the Sentry plugin at all.