Godot Version
4.2
Question
I’m building a couple of gdextensions. If I build a .so for Android and put it in the right place in my add-on the same as I do for desktop platforms will that export correctly to Android?
I.e. do I need to make a Godot android plugin even if I’m just using c++ in my gdextension, or are Android plugins just for if I am using Java code?