generate voxel terrain

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:bust_in_silhouette: Asked By Timofey

Now my problem is that when dynamically creating a 25x25x25 cube, the game just won’t start. How can you optimize? Show by example. No plugins, pure gdscript.

:bust_in_silhouette: Reply From: whiteshampoo

Voxel-Terrain usually does not consist of blocks, but chunks of meshes. They are generated and then just updated. With 15625 Blocks you can annoy pretty much any engine :wink:

Here you have a very good video about the topic inclusive a theoretical solution

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