Genuinely Just Released How Far I've Come

This is going to sound really cringy but here goes! (I dont know if this is where i put this im sorry please correct me if not)

When I was much smaller, i used to use scratch to build games, its always been my dream to work somewhere in game design but i niether knew how to code nor where to start. And now ive learned GDScript, now im building an actual game I would be proud of, now i can actually code without using the blocks. And I had to go back to scratch because I couldnt build the game I wanted to make for school in Godot (couldnt export it to the school computers), and I realized the block code felt harder than coding by hand.

I could have never imagined coming this far into my dream. Little me must be really proud.

Did y’all think you’d end up making games? Like, how’d you know you wanted to dedicate so much to it?

5 Likes

For the majority of my life, I didn’t think about anything in anyway. Mainly because I wasn’t an adult, am autistic, and hadn’t that rising conflict that pushed me toward game design yet.

Long story short, I was a content creator for the Plants vs Zombies shooter games. Primarily Battle for Neighborville (BFN), my favorite game in the series.

During the game’s life, I made a lot of analysis videos on the game critiquing it’s design and balance. BFN was so flawed, it actually planted the seed for my game design skills and what NOT to do.

I wondered here and there if I could make my own PvP shooter game.

Then, after BFN got discontinued just a year after launch, and with content creation being unsustainable, I pivoted to the next natural thing: Creating that theoretical PvP shooter game.

That was 6 years ago.

I’ve been on this crusade since I was 16 years old. I’m 21 now.

I’ve spent those 6 years learning how to design and program. But more importantly, grow as a person.

To answer the question, the reason I dedicate my everything to Monkanics is because I want to re-capture the magic and community I felt during my BFN era in a new way, with me in the driver’s seat, more than anything else in my entire life. Period.

No matter how many times I failed, or hit a roadblock, or had an anxiety spiral, or reiterate my concepts, or blogs I deleted, or how much I miss the old times, I. NEVER. STOPPED. TRYING!!!

In the present day, I have the concept for Monkanics 90% solidified and am making very good progress on the prototype.

I believe I’ll have a public prototype ready to play this year. Once I release that, I use the feedback to improve the game, then I make changes, then playtest again, and repeat. That’s the lifestyle I want to achieve.

7 Likes