# Get collided element position

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I have a “kinematic body 2d” and a “Tilemap”.
I want to get the position of the “Tile Set
Which the “kinematic body 2dcollided with.
Can anybody give me a hint on how to do that,
Because there is no built in function for that as i checked.
And Thanks.

If you’re moving your KinematicBody2D with `move_and_collide()`, it returns a `KinematicCollision2D` object on collision. If you’re using `move_and_slide()`, you can get the collision object as well, but you must use `get_slide_collision()`.

Either way, `KinematicCollision2D.collider` will be your TileMap object, and `KinematicCollision2D.position` will be the collision position. Also, you can use `TileMap.world_to_map()` to help find the tile position if you need that.

Im already using `get_slide_collision()` and `KinematicCollision2D.collider` to get the collided object but i cant find how to get that object (TileSet) position, could you be more specific on how to use `TileMap.world_to_map()` to find the tile position ? thanks again, i love your tutorials by the way.
`world_to_map()` converts from global coordinates to tile coordinates. Say your tiles are 64x64 and `KinematicCollision2D.position` gives you (322, 520). `world_to_map(KinematicCollision2D.position` would return `(5, 8)` - you’re standing in tile (5, 8). If you need to know the tile below you, for example, would be `(5, 9)`.
As I read your question, that’s what you were looking for. If you need to know what tile you hit, `TileMap.get_cellv(Vector2(5, 9))` is going to give you the ID of the tile in that position.