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I am currently making a multiplayer game. Every player is instanced in the world script once it is connected to the server.
On the addChild method I keep getting this error:
get_globlal_transform: Condition “!is_inside_tree()” is true. Returned: Transform()
The error started to show up when I added an SkeletonIK node to the player skeleton and the error is no longer logged once I remove the IK node.
The functionality of the project is not affected and everything works fine, but the error is still showing.
Any suggestions about what could it be? Am I missing any SkeletonIK configuration?
Hey, once I get my game going I might add some online servers to it. Could you link some tutorials??
Amateur.game.dev. | 2021-04-24 00:16