|Topic was automatically imported from the old Question2Answer platform.
|Published before Godot 3 was released.
I want to create a batch processing application in godot - that takes for input files that have been dragged and dropped by the user to the application window.
Is that something that is possible to do in godot?
I need to get that data and store it in an array
There is import_from_drop() function in EditorImportPlugin. Not sure if this will be useful
Daniel Lewan | 2016-07-12 21:01