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Hey, I wrote a script (GDScript) to display a random selected texture on a “Sprite” Object after pushing a button. Now I try to find the right way to print (to the console) the name of the texture which was randomly chosen. How would I do that?
By “name”, you mean its file path? Textures don’t have names by default.
Zylann | 2020-05-11 20:19
Yes, I just realized that I have to use the whole path as reference and not only the name of the file itself. Thx for your comment
BigBackPack | 2020-05-13 07:15