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It’s working of course, but if you change the node hirarchy it will mess up. Now this is of course easy to debug, but I just wondered if there’s a better way. Some people mentioned signal connecting through inspector, but obviously this is only safer for nodes inside one scene. Any ideas?
you can find the node then store the rid.
I think the rid stays the same.
hungrymonkey | 2018-04-04 21:05