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I have a script in a kinematic body 2d that uses onready var raycast = get_node(“DownCast”) to find a raycast, but even though the path is right, it still responds with attempt to call function get_collider in base null instance on a null instance. If someone could help i would be very happy.
- What is the organization of your scene tree related to the nodes in question?
- Which node is the above code attached to?
- Post the offending code
jgodfrey | 2023-01-28 15:54