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Asked By | RyuShai |
i make test tree like:
Test
…|_Slot (slotScript)
…|_area2d (listen area_entered)
…|_temp_item
…|_Item(itemScript)
…|_item_area_2d
function
func _on_item_slot_area_entered(area):
only give object : “item_area_2d” but i need “Item” object to assign temp_item = Item
how can i do it ?
func _on_item_slot_area_entered(area):
print(area.get_parent().get_node("Item"))
or
print(area.get_parent().get_parent().get_node("Item"))
ramazan | 2022-03-05 07:44
ty for your answer. May be example above too simple to discription my situation.
im try drag “item” to “item_slot” (both have area2d) by 2 signal
1 item enter slot area
2 mouse is release
but “item_area” deep is different among others item and “item” name different too so i cant call multi times get_parent()
because i dont know how deep “item_area” are.
each item are scene it self
i’m looking for solution help me determine which “item_area” parent without call get_parent or must know node name. Example above node “Item” is what i want
- other small problem: how make text indent by tab in comment ?
RyuShai | 2022-03-05 15:15