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When spawning in things like bullets and enemies i usually just use get_parent().get_parent()... till i reach the root node. I have used get_owner() on somebof my node but i also have some nodes instanced in when the game starts and since they werent part of the scene tree from the start get_owner() doesnt work. Is there a sure fire method to get the root node no matter where the child node is and whether it was instanced or not.