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So I have two KinematicBody2D. The player and a box that the player should be able to push. First, I coded the collision handler in the player node, and sended a value to a function on the box node, This way it worked.
But now I want to code the collision handler in the box node, so anything that push the box can move it.
When I make the collision code in the box node, only returns collisions on the Y axis, and not of the X axis (wich is what I need) When the player node collides with something, the motion of it sets to zero… I think it has to do with that, but can’t fix it.
I check the collisions, printing the collider if there is a collision with another KinematicBody2D
Any ideas? Thanks in advance!
Please show your code.
kidscancode | 2019-07-10 15:35
for i in get_slide_count():
var collision = get_slide_collision(i).collider as KinematicBody2D
This is in the Box node and only prints if the player is colliding on the Y axis (on top of the box) but nothing if collides on the sides.
Previously, this piece of code was on the Player node, and it worked for both axis.
chantunRey | 2019-07-10 16:21
Wouldn’t it be better if the kinematicbody collided with a rigid body instead? So instead of the box being a kinamaticbody, you make the box to rigid body and then it would easily get to be pushed. Just a suggestion
Marre | 2019-07-11 20:19