'Get_tree().paused = false' somehow disables area2D collisions despite whitelisting

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By AfterCadaver

Something I discovered

I don’t know if I should report this to the github or not but I found a problem with get_tree().paused where if I set it the collision detection of the scene, of everything in the scene.

Even the whitelisted objects.

What is happening here?

Do you mean pausing stops collisions? I think it’s normal, the pause whitelisting is more used for nodes who would have non-physics scripts/timers or whatever running, but I think that when game is paused, as above, physics are stopped.

Pausing games — Godot Engine (3.1) documentation in English

2D and 3D physics will be stopped.
_process and _physics_process will not be called anymore in nodes.
_input and _input_event will not be called anymore either.

nwgdusr999 | 2019-05-25 12:04

Thank you for that, I’ll try out something else.

AfterCadaver | 2019-05-26 01:18