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Asked By | AfterCadaver |
Something I discovered
I don’t know if I should report this to the github or not but I found a problem with get_tree().paused
where if I set it the collision detection of the scene, of everything in the scene.
Even the whitelisted objects.
What is happening here?
Do you mean pausing stops collisions? I think it’s normal, the pause whitelisting is more used for nodes who would have non-physics scripts/timers or whatever running, but I think that when game is paused, as above, physics are stopped.
Pausing games — Godot Engine (3.1) documentation in English
2D and 3D physics will be stopped. _process and _physics_process will not be called anymore in nodes. _input and _input_event will not be called anymore either.
nwgdusr999 | 2019-05-25 12:04
Thank you for that, I’ll try out something else.
AfterCadaver | 2019-05-26 01:18