|Topic was automatically imported from the old Question2Answer platform.
|Published before Godot 3 was released.
Basically I want to use an angle degrees float value that I got from the angle between two points in order to move a kinematic body with the move() function.
The Move function however takes a Vector2(x,y) value for the direction of movement
What I want to ask is - how the hell do I turn my angle degrees float value to a Vector2(x,y) value to be used by the move function?