Getting a child node to connect to my character

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:bust_in_silhouette: Asked By dang_

Hi, I’m really confused about how I can get my player to collide with an object and set that as a child node. The object is a balloon and currently, it is set so that when it collides with the player it queue_free(). I would like the player to be able to connect that object as a child node so that it can be used later in the game that makes sense.

P.S. the player is a kinematic body and the ballon is an area2d

you could queue_free() the map instance as you instance one as the player child

ArthurER | 2020-10-07 13:10

Like ArthurER said.

Or, you can get_parent().remove_child so that the balloon is free and then

sxkod | 2020-10-07 15:01